UI/UX Design for Public Facility Complaint Services Using Mobile-Based Design Thinking Methodology
Abstract
This research examines the UI/UX design for public facility complaint services in South Tangerang City, using the Design Thinking methodology. The primary focus is to meet the needs of users, including complaint submitters and government officials. The prototype created was tested through Maze to collect data related to the application's usage. During testing, it was revealed that users encountered difficulties in completing specific tasks, especially in providing feedback on resolved complaints. There was also a high error rate in the login and complaint submission processes. Although government officials generally succeeded in completing their tasks, there were significant errors in the process. These findings indicate the need for further improvement, particularly in aspects not successfully addressed by users and the enhancement of efficiency in the complaint submission process. The importance of iteration and application design improvement is emphasized to enhance the overall user experience. These improvements are expected to more effectively meet user needs and increase satisfaction with the complaint service.
References
A., R. A., & Kurniawan, D. (2023). Perancangan User Experience Aplikasi Android Konsultasi Skripsi dengan Metode User Centered Design. Jurnal Teknologi Dan Sistem Informasi Bisnis, 5(3), 183–189. https://doi.org/10.47233/jteksis.v5i3.834
Aprinaldi. (2019). Warga perumahan MPI keluhkan fasilitas umum, Rahma serius bantu keluhan warga.
Fariyanto, F., & Ulum, F. (2021). Perancangan Aplikasi Pemilihan Kepala Desa Dengan Metode Ux Design Thinking (Studi Kasus: Kampung Kuripan). Jurnal Teknologi Dan Sistem Informasi (JTSI), 2(2), 52–60. http://jim.teknokrat.ac.id/index.php/JTSI
Haryati. (2012). Katalog Dalam Terbitan Prosiding Seminar Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) dalam Meningkatkan Nilai Tambah Pelayanan Publik Guna Mewujudkan Editor Haryati Penata Letak & Desain Cover One Indraretnani. Balai Pengkajian Dan Pengembangan Komunikasi Dan Informatika (BPPKI) Bandung Badan Litbang SDM Kementerian Komunikasi Dan Informatika RIPengembangan Komunikasi Dan Informatika (BPPKI) Bandung Badan Litbang SDM Kementerian Komunikasi Dan Informatika RI, 1.
Hassenzahl, M., & Tractinsky, N. (2006). User experience - A research agenda. Behaviour and Information Technology, 25(2), 91–97. https://doi.org/10.1080/01449290500330331
Jakarta Kini. (2023). Jakarta Kini (JAKI) - Satu platform untuk beragam kebutuhan di Jakarta. Https://Jaki.Jakarta.Go.Id/. https://jaki.jakarta.go.id/en/
Joo, H. (2017). A study on understanding of UI and UX, and understanding of design according to user interface change. International Journal of Applied Engineering Research, 12(20), 9931–9935.
Kelley, D., & Brown, T. (2018). An introduction to Design Thinking. Institute of Design at Stanford. https://doi.org/https://doi.org/10.1027/2151-2604/a000142
Kurnianto, F., & Wahyuni, E. G. (2022). Penerapan Metode Design Thinking Dalam Perancangan UI/UX Pada Aplikasi Basis Data Sekar Kawung Untuk Pegawai Lapangan Perusahaan Sosial Sekar Kawung.
Mahsyar, A. (2011). Masalah Pelayanan Publik di Indonesia Dalam Perspektif Administrasi Publik. Otoritas : Jurnal Ilmu Pemerintahan, 1(2), 81–90. https://doi.org/10.26618/ojip.v1i2.22
Maze. (2023). Maze | The continuous product discovery platform. Maze. https://maze.co/
Mazumder, T. A., Student, M. S., Light, F., Networking, S., & Players, V. (2018). Mobile Application and Its Global Impact. International Journal of Engineering and Technology, 06, 72–78.
Ministry of Finance. (2015). Ministry of Finance User Satisfaction Survey 2015.
Mueller-Roterberg, C. (2018). Handbook Of Design Thinking-Tips & Tools For How To Design Thinking. November, 1–228. https://www.amazon.com/Handbook-Design-Thinking-design-thinking-ebook/dp/B07KYM631Q
Muhyidin, M. A., Sulhan, M. A., & Sevtiana, A. (2020). Perancangan UI/UX Aplikasi My Cic Layanan Informasi Akademik Mahasiswa Menggunakan Aplikasi Figma. Jurnal Digit, 10(2), 208. https://doi.org/10.51920/jd.v10i2.171
Mursyidah, A., Aknuranda, I., & Muslimah Az-Zahra, H. (2019). Perancangan Antarmuka Pengguna Sistem Informasi Prosedur Pelayanan Umum Menggunakan Metode Design Thinking (Studi Kasus: Fakultas Ilmu Komputer Universitas Brawijaya). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(4), 3931–3938. http://j-ptiik.ub.ac.id
Nielsen, J. (2000). Designing Web Usability: The practice of simplicity. New Riders Publishing.
Nurjanah, S., Nurjannah, N., & Kristiani, S. P. (2022). Perancangan Ui/Ux Menggunakan Design Thinking Untuk Organisasi Kampus Daerah Purwakarta. Jurnal Sistem Informasi (E-Journal), 14(1), 2442–2449. http://ejournal.unsri.ac.id/index.php/jsi/index
Razi, A. A., Mutiaz, I. R., & Setiawan, P. (2018). Penerapan Metode Design Thinking Pada Model Perancangan UI/UX Aplikasi Penanganan Laporan Kehilangan Dan Temuan Barang Tercecer. Desain Komunikasi Visual, Manajemen Desain Dan Periklanan (Demandia), 3(02), 219. https://doi.org/10.25124/demandia.v3i02.1549
Rouse, M. (2015). Mobile UI (Mobile User Interface). http://searchmobilecomputing.techtarget.com/definition/mobile-e-UI-mobile-user%0Ainterface%0D
Shirvanadi, E. C., & Idris, M. (2021). Perancangan Ulang UI/UX Situs E-Learning Amikom Center Metode Design Thinking (Studi Kasus: Amikom Center). Automata, 2, 1–8. https://journal.uii.ac.id/AUTOMATA/article/view/19438/11541
Sugawara, E., & Nikaido, H. (2014). Properties of AdeABC and AdeIJK efflux systems of Acinetobacter baumannii compared with those of the AcrAB-TolC system of Escherichia coli. Antimicrobial Agents and Chemotherapy, 58(12), 7250–7257. https://doi.org/10.1128/AAC.03728-14
Zukhri, Z., & Ikhlas, M. I. (2022). Implementasi Metode Design Thinking Pada Perancangan UI/UX Website Tracking GPS Tiara Track. 101–110. https://journal.uii.ac.id/AUTOMATA/article/view/24213